So spinning off from this thread,
Let’s talk about…
- What techniques are people using with Kinect and other depth sense cameras?
- What cool stuff have you seen / made using depth sense cameras?
- What new stuff is on the horizon here?
Here are a few starter notes:
- This tool can be used to get skeleton data from Kinect,
http://jpbellona.com/kinect/
(lots more data than Gestrument Kinect, which is great if you want all that data)
(I think the CoM – Center of Mass – coordinate is what you’d want to use as the x/y position similar to Gestrument Kinect’s output) - You can use the v002 Kinect plugin in Quartz Composer – this can be used along with the v002 Rutt Etra QC objects to visualize Kinect streams,
https://github.com/v002/v002-Open-Kinect/releases
(you can run these comps in QC and Syphon out, or you can make comps to use directly in VDMX) - Vuo has objects for working with Kinect, perhaps some other users can give their experiences with that, https://vuo.org/search/site/kinect