Shaders I want to write

And here’s another idea: A sparkler effect would be amazing for some camera views - especially if driven by the output of motion detection, e.g. Motion Heat Map.fs.

Perhaps the basic effect would add sparkles to the brightest n pixels? More ideas in this doc:

Ooooo those are some nice ones, might have to take a swing at them.

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The apple keynote (which I opened today for the first time in many years) has very cool animations. For example, this is the effect of trace. Interesting. Maybe there is some possibility to convert them to ISF? Inside the application there are .frag and .vert files
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in keynote, this effect can only be applied to shapes and text, and the inserted image cannot be applied

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I noticed that the following sparkle shader is is much easier on the GPU than the others I list: https://www.shadertoy.com/view/4lS3Rh.

Here’s another idea - a ‘Snapshot’ Shader. I believe this is simple to implement. Anyone care to comment?

This shader would generate no output (100% Alpha) until a button is pressed, at which point the current frame is displayed and retained for a short period of time as it fades back to the no output state.

While a useful effect on its own if triggered by a drum pad, or perhaps on detected beats, it could also be used to generate brief, timed responses from other shaders that run perpetually, such as zooming feedback.

A few more details are in this doc:

Thanks

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I think the ‘Snapshot’ shader described here wouldn’t be too hard, it is sort of a combination of things that already exist.

Generally as part of my setups I like to have several ‘blaster’ effects that are these sorts of one-offs that you use at special moments to create a burst or flash of some kind in response to a button press. Quite useful!

I was able to convince Howie to have a look at this and he now has it working - it’s really fun, especially when driving other effects.

I can add an update on a FX idea I previously mentioned:

The ‘Starburst’ effect can be achieved pretty well by hand in VDMX: two ‘Diagonal Blurs’ at 90 degrees to each other.

And the ‘Light Beams’ effect is another that Howie has completed. This is very effective when driven by Audio Analysis and the ‘Motion Detect’ plugin. (https://discourse.vidvox.net/t/how-best-to-simulate-audio-reactive-light-fixtures)

This glitch shader from keijiro has been on my to do list for a while…
https://www.interactiveshaderformat.com/sketches/5159
(original here, https://github.com/keijiro/Kino/blob/master/Packages/jp.keijiro.kino.post-processing/Resources/Glitch.hlsl)

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Good job @davidlublin :clap::pray:

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This “Shape Blur” is another good start… needs another parameter or two…
https://www.interactiveshaderformat.com/sketches/5175

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Working on this one inspired from the intro to Halt and Catch Fire.
https://www.interactiveshaderformat.com/sketches/5207

Any chance of converting this shadertoy by Adam Ferriss of Marching Ants ?
(I had a try with the ISF editor, without success )
I think it’d be a fun little thing to have access to…
As would other mouse-driven generators, that ‘expose’ live drawing / shape making / FX etc
https://www.shadertoy.com/view/XltcR2

Marching_Ants_Marquee_XltcR2.fs.zip (1.6 KB)

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hey - thank you so much for that - worked fine! : )

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Hmm… ISFEditor is crashing when loading this one: https://www.shadertoy.com/view/3l3Szr

Any idea why?

Just curious, and possibly a good lesson for learning:
Im quite sure its doable with ISF, since the effect is not available anymore, maybe a bit 2000’s.
Any pointers on how to achieve this?
https://fxfactory.com/downloads/docs/noiseindustries/fxfactorypro/Documentation/stylize/hexagons.html

This would in fact be a good one to start with!

It might be similar in concept to triangles… essentially the idea is to first figure out ‘which’ hexagon you are in, and then pick the appropriate pixel(s) to use for that section.

Related:
https://twitter.com/mattdesl/status/1569637225691856896
https://gist.github.com/mattdesl/314037a8cf1002c6c42766b478b339a0

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Hi everyone! Just joined the vdmx message boards.
I’m really into retro style stuff inspired by old cartoons, etc.
Have any ideas for how to recreate the intro opening card to rugrats?

anyone able to create a Halation shader?

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