VDMX6.2 (1.2.0) Update

Hi all,

Another update to VDMX6, this time it ups the OSX system requirements to macOS 13+

https://www.vidvox.net/download/VDMX6_1.2.0.dmg
https://www.vidvox.net/download/VDMX6_Plus_1.2.0.dmg

VDMX 6.2 update change log:

  • VDMX 6.2 now requires macOS 13+
  • Added ‘pop over’ preview windows. Click the ‘eye’ button anywhere in the app (such as FX chains) to reveal a temporary preview window of the video stream at that point.
  • Added real-time previews for each layer & group to the Workspace Inspector > Layers tab.
  • Sound inputs throughout the app can now directly capture audio from any other applications (eg Safari, Music) without using virtual audio devices like BlackHole.
  • ISF audio visualizers can now directly receive audio data and FFTs from audio devices without using an Audio Analysis plugin.
  • Updates and improvements to the Fullscreen Output options panel including the ability to create multiple output groups and specify flip h/v on a per display basis.
  • Fixed V6 Artnet/DMX connection issues.
  • Various bug and crash fixes.

Promo video:

3 Likes

Hello :) Running the 1.2.1 update. Grabbing audio from safari and other tools work fine the only issue I have right now is grabbing the audio straight from Bitwig. Not using any external audio card so all internal. If set Bitwig to system out I can grab the Bitwig audio via “all system output” so in a way it works :)

Is BitWig sharing audio on the computer?

Can you share a screen recording? What are you using it to route through/ or to?

Exciting release! Is this using the new Apple Core Audio Taps?

Also I have been working with ProjectM on Linux a lot recently. Is PMS open-source? (Totally fine if it isn’t! You already give WAY more than your fair share to the community. And I believe since ProjectMLib is distributed as a library, frontends don’t need to be FOSS.)

I’ll note that the ProjectM dev has only recently gotten a MacBook and can now work on Mac stuff, I believe mostly he’s working on packaging, which probably doesn’t apply to ya’ll. But IDK, if you have any tips/tricks/hard lessons learned they have a discord, and I know they’d love your expert opinions, or on github issues.

Looks like ProjectMilkSyphon is Intel Macs / Rosetta2 only? Is this due to gnarly optimizations on Intel that would be hard to compile on Apple Silicon? (I’m not even sure ProjectM works on Apple Silicon :thinking:)