Hi folks I have created few shader conversions with dampened time independent controls.
https://github.com/bareimage/ISF
enjoy
Hi folks I have created few shader conversions with dampened time independent controls.
https://github.com/bareimage/ISF
enjoy
Love this. Thank you for sharing these. It’s so great to see more shaders get converted over to ISF.
Thank you for kind words. I am working on more shaders to be released this week. I have honestly went to far this week to try to build up a glass shader that is see through aonyou can see layers underneath a shader and only later i have relized, that in order to do true glass operations i need to input underneath layer as a stream
I have not abandoned this project, but i realized that i cant sustain 35 - 40 hours a week converting shaders. I will be releasing new batch every 2/3 week.
This week I am working on something cool, conversions from twgl.app that turned out to be total nightmare.
I am also trying to figure out how to use Hydra VJ environment as glsl shader prototyping platform. So far cant say that I am very happy with the results…
Anyway stay tuned