Hello All, I’m getting into ISF for Jitter. I have a fs that creates a row of red boxes. Each box’s position and scale are driven by inputs from Max so I can animate each one separatly.
Say I have a row of boxes and a row of triangles each created with a separate fs shader layered over one another. I know i can blend the two shaders (multiply, add,etc) but how do I do transparency? Ideally I want to pipe one jit.gl.isf into the other and make the black background transparent. Maybe somebody has a suggestion.