I’ve never understood the logic behind the RGB sliders using the 0-1 value. Would it make more sense to map the sliders to the 0-255 value to be consistent with Photoshop, Affinity Photo, etc. Although it would differentiate the colour range from the geometry sliders (0-1) it would make it easier to match colours in cross app projects.
Agreed. Most colour pickers that use sliders show them in 8bit range (256 values for each colour) so it would be super helpful to have this in VDMX.
Behind the scenes all of our data is floating point, but maybe we can add this as a preference in the future.
Ah… that makes sense.
Could you explain what floating point means in this case? E.g. when sending data from LFO to a slider – how many decimal digits get transfered? I have the feeling it’s all pretty lofi – but it could also be that my CPU is already throttling (thanks INTEL + Apple). But it often feels like data is pretty stepped / could need some smoothing / antialiasing.