Hi,
for Vjing I’m still using VDMX, which is, I’m opinion, by far the best !
But most of the time I need to use madmapper and syphon output for mesh warping (most of the screen that I’m using are not squarish.
Any chance to get more mapping output option one day ?
Maybe some day, but not at the moment. MadMappers Mesh Warping is top notch, and there’s also VPT, MapMap, and HeavyM if people are interested in experimenting with other applications.
strange, VDMX has all the functions expected, but this one is which is essential for output is missing … I guess it’s complicated code implementation.
So, I’ll stay with syphon and madmapper
There are definitely a few things to think about here, making it a bigger topic all together.
Technically, you can do mesh warping now with TouchDesigner and VDMX, but you’d have to configure your .tox file for it. Maybe someone could make a universal Mesh Warping .tox file that takes the InputImage from VDMX, does the warping, and passes on the OutputImage.
Regarding VDMX, you’d also have to ask where does the mesh warping happen. Is it on an over all output (similar to resolume), or is it on a layer by layer basis. The benefit of being overall output is if you modify your layers it doesn’t you don’t need to remap each one (similar to resolume), or is it on a layer by layer basis, similar to MadMapper, but then what happens when people change presets, load new workspaces, open a new project / etc.
So it’s a bigger conversation. Right now, running VDMX through MadMapper is similar to what can be done with TouchDesigner or the “overall” configuration of Mesh Warping.
I was going to propose that same solution: using a simple tool that handles the mapping through a Syphon. But in the end, it’s still the same as going through MM, etc. With TD, I don’t see it as very complicated to use a Syphon in Top to Kantanmapper and then map the output from there. It would be like having another app running in the background. Essentially, the same thing.
Ideally, you’d design a mapping plugin and put it in the master output channel or wherever.