ISF to HLSL for Unreal Engine

HI folks

Any tips on how to port ISF shaders into HLSL for use in Unreal Engine?

I’m still new to all this but feels like it should be possible. I’ve found some resources for manual porting but looking for something easier.

Basic Shape

I imagine I can port the code across from the above and then just turn the JSON inputs into scalars in UE.

Thoughts welcome, thanks.

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