ISF for Jitter – Now available for beta testing!

#1

Hey everyone!

For anyone out there using Jitter, we have just published the first beta release of our new package for working with ISF shaders in Max – this means you can use all of our standard generator and filters written for VDMX, or from the ISF sharing website, inside your patches without any extra conversions!

This project is FREE and OPEN SOURCE and is available for MAC and WINDOWS.

You can find the package download here:
https://github.com/mrRay/jit.gl.isf/releases

And for those interested, the codebase itself:
https://github.com/mrRay/jit.gl.isf

As always we love to get feedback, so please send us emails or use the GitHub issues to let us know how we can improve this!

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#2

Amazing. This will be lots of fun.

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#3

Minor update (0.6.0) now available from the GitHub release page.

Please let us know about any issues or suggestions, however minor they may seem, as we’d like to take care of them before we release a 1.0 to the official Max package repository!

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#4

Minor update (0.7.0) now available on GitHub release page.

Mostly this adds a handy bpatcher and javascript that can be used to automatically create interfaces for shaders when they are loaded,

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