Over the last several months we’ve been working on creating a cross platform version of the ISF Editor tool, and at this point it is far enough along that we’d love to have some help with beta testing!
You can find the first installers for Mac and Windows here:
https://github.com/mrRay/VVISF-GL/releases
(these include both the ISF Editor and the standard set of ISF compositions that we bundle with VDMX)
If you run into any bugs, crashes or other questions please either send us an email (support@vidvox.net / https://vdmx.vidvox.net/support) or fill out an issue on GitHub (https://github.com/mrRay/VVISF-GL/issues/) describing how we can reproduce the problem.
Though there are some minor differences these apps were designed to be relatively close in parity with the existing ISF Editor release in terms of functionality and for the most part can be used interchangeably with the 2.9.7.3 release.
One noteworthy difference is that in the preferences for the new releases there is an option to switch to using OpenGL 4 for development / rendering – if you are writing shaders for VDMX (and most other host apps), you’ll want to stick with OpenGL 2.
At this time there is one known issue with the Mac version, we are waiting on an update from Qt about this but you can read more about it here,
https://github.com/mrRay/VVISF-GL/issues/1
(if you run into this, just quit and relaunch the app and it should work as expected!)
And as a reminder we do love getting feedback, let us know how things go, whether good or bad!