Godot <> VDMX Experiment

Hello! Just sharing and gauging interest in something!

Over the past weekend I hacked up a new input source for VDMX, if you’re familiar with the open source Godot game engine you know that it’s a fairly powerful development environment, not just for games but for applications, and shaders as well!

I created a GDNative plugin for Godot that allows you to publish any texture over Syphon, including alpha channel, allowing you to pipe output from Godot apps into other software including VMDX!

Here’s a demo video of my 3D model loader (with GLTF support) going into VDMX, and reading OSC commands to control distortion shader parameters:

I’ve been wanting to include more 3D content in my compositions in VDMX, and I used to use Vuo for this, but I found the environment in Vuo to be super limited, and difficult to extend.

I plan to implement the Syphon “input” side so you can pipe textures into Godot soon as well!