Hi
I often get an error with shadertoys conversion this is an example of the code :
void main() {
vec2 c = RENDERSIZE.xy;
gl_FragCoord.xy += gl_FragCoord.xy - c;
vec3 r ;
float e = 0., t, d, m = TIME * .5;
the error in ISF editor is : Left-hand-side of assignment must not be read-only.
I tried to find any help on the internet but didn’t find a solution for this one.
this is the original shadertoys : Shader - Shadertoy BETA
any help ?
best