Quick question, is there a location where Metal shader language compilation errors end up? I know ISF errors end up inside the ErrorLogs folder.
I’m messing around with creating custom Metal composition mode shaders, and I’m pretty sure there’s a problem with my code, since all composition modes under the “Metal” category render as a black screen. But I don’t see any errors logged as to why ![]()
Trivial comp shaders work fine (eg, rendering a static color back, just for testing purposes).
Any tips on debugging custom comp shaders?
Thanks!