Custom Metal composition mode error logs?

Quick question, is there a location where Metal shader language compilation errors end up? I know ISF errors end up inside the ErrorLogs folder.

I’m messing around with creating custom Metal composition mode shaders, and I’m pretty sure there’s a problem with my code, since all composition modes under the “Metal” category render as a black screen. But I don’t see any errors logged as to why :thinking:

Trivial comp shaders work fine (eg, rendering a static color back, just for testing purposes).

Any tips on debugging custom comp shaders?

Thanks!

I’m not sure, but it might be something we can look into adding. Is there a particular comp mode you are working on? Or should we be making a standard comp mode?

If you can send us the shader that isn’t working then we can see if we’re producing useful logs on our end for it. (email it to support @)

Thanks