Not sure if this is a bug or how the cue list is supposed to work so hopefully someone can help me…
I have a 45 min show - central sync between VDMX and audio system via LTC with Timecode plugin - audio presses play on their system and mine follows suit - works a treat. I have a set of clips being triggered by the cue list (again, works well) - however if we jump forward in the timeline and play from there, all clips with cues prior to this TC load and play (ie, we hit play at 20 mins and clips cued at 5 mins load and play). I have multiple layers setup across a dual screen output so there are quite a few clips that can be playing at any stage.
I’ve not used the cue list before, but it doesn’t seem like it should be the case? If we hit play at any point on the timeline and the cue list is in sync with the TC (which it is) then it seems like it should only cue clips that post that point (and not prior). It’s not an issue for playing live, but for rehearsing it’s a bit frustrating to not be able to jump in at any given point without having to clear a load of clips from earlier in the cue list.
Hopefully that makes sense - I might not have worded it brilliantly.
I’m syncing from Ableton on another machine via LTC (as an audio feed). This aspect seems to be working fine - although I am maybe mis-understanding the process as I’m new to this setup.
The issue is that clips are triggering at points when they shouldn’t:
If we start playing from Ableton at (say) 20 mins into the timeline, the TC sync works perfectly (the TC picks up the sync and the Cue List reads it fine - jumping to the correct point) - however any clips in the cue list prior to 20 mins are triggered, even though we are past the point they should have been triggered.
If we play the show from 0 and let it run, everything triggers correctly, but it seems that certain clips then re-trigger at random points later on, even though there is no trigger set-up for them. Loop is off and I’ve set each clip to Cut to black on it’s own loop mode setting.
I may be wrong of course but it doesn’t seem like the cue list should be behaving like this?