I’m curious what technique within Touch Designer you use to get the average color?
You might be able to do something like this using a Quartz Composer or Vuo composition loaded as a plugin in VDMX, or an ISF shader that is loaded as a generator, but uses an image input to generate its content.
well, this is not really an accurate “average” but result is ok to me as is : i shrink the image into a very small square like 32x32 using interpolated pixels and blur the image. Or i can directly shrink the image into 1 pix and dilate it back to the final resolution
Yeah, I think that same basic process could be done with a multi-pass ISF that did essentially the same technique you were using in TD – shrink it down to 32x32, blur, then have a final pass that shrinks it down to a 1x1…
If you wanted to take a swing at this yourself, the ‘Multi Pass Gaussian Blur’ ISF example might be a good starting point (but adapt it to be used as a source for a layer, which you’d set to render as 1x1 dimensions) – otherwise I’ll put together a quick example for you when I get a chance!